“Sal sighed. Parish sighed. Amelie buzzed softly.” -Mercedes Acosta, Jay Dragon, Lillie J. Harris, and M. Veselak, Yazeba’s Bed & Breakfast, p. 310
Tonight I stepped out from the cozy room—that’s what we call it; it has a fireplace!—to chop some carrots and celery for snacks. By the time I got back, our friend Margie was drinking tea, and Bella had set on the table a bag of sour gummies. (I love sour gummies). They were talking with my partner Majo about holidays, family dynamics, relationships, cooking. We kept talking. Munched sour gummies. Carrots. Celery.
“Sal sighed,” alone, isn’t much of a story. “Parish sighed” isn’t much of a story. But “Sal sighed. Parish sighed. Amelie buzzed softly”—that’s a story I might want to be part of. And luckily I could be, because Yazeba’s Bed and Breakfast is a storytelling game, the kind where friends gather around and make up a story together. (The game has pieces and patterns to support that). Tonight the four of us played for the first time. I don’t have a new idea in this post—at least, I don’t think I do. Just the old idea, or that returning feeling, that writing is my favorite when there are many hands drawing out the words, and my least favorite when it’s isolated, locked in a word processor, individually controlled, alone. Typing this I’m looking down at lyrics Bella wrote on one page of our shared game. At Margie’s little doodle on another page, titled, “Bath salt.” At the colors Majo gave Amelie’s character portrait. And now I’ll stop writing and keep talking with Majo about the game and our days and what snacks to have before bed, because Sal sighed, Parish sighed, Amelie buzzed softly, and it’s in the mix I feel a story moving.